-- vec4 final_color = vec4(0, 0, 0, 1); : temp[2].a = MAX src0.1 src0.1 , temp[2].rgb = MAX src0.000 src0.000 ; -- i = 0; : temp[3].a = MAX src0.0 src0.0 ; -------------------------------------------------------------------------------- -- loop start -------------------------------------------------------------------------------- #include "shadertoy_palette_fractal_loop_inner.fs.asm" #include "shadertoy_palette_fractal_loop_inner.fs.asm" #include "shadertoy_palette_fractal_loop_inner.fs.asm" #include "shadertoy_palette_fractal_loop_inner.fs.asm" -------------------------------------------------------------------------------- -- loop end -------------------------------------------------------------------------------- -- gl_FragColor = final_color; OUT TEX_SEM_WAIT src0.rgb = temp[2] : out[0].a = MAX src0.1 src0.1 , out[0].rgb = MAX src0.rgb src0.rgb ;